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Photo by Vinicius "amnx" Amano on Unsplash

The late 2010’s appeared to be start of the age of VR. Headsets were coming out on a regular basis, and developers were eager to show off their latest and greatest games at tech conferences. So, the natural question is what happened? How did a technology that promised so much, delivered so little?

The tech itself may not be the culprit here. In fact, VR systems have improved by leaps and bounds over a single decade with higher resolution displays, fast and snappy performance, realistic graphics, and motion capture. New devices like Oculus Go don’t even require a rope’s worth…

Alexander A

Alexander is a Toronto-based engineer with a passion for all facets of consumer technology. You can reach him at info.the.ux@gmail.com.

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